<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[www.giorgiodemedio.com]]></title><description><![CDATA[Designing Your Next Gaming Challenge]]></description><link>https://www.giorgiomedio.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 09:42:37 GMT</lastBuildDate><atom:link href="https://www.giorgiomedio.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Enemy Design - The Onion Ghost Story]]></title><description><![CDATA[The Onion Ghost was the first enemy that I had the privilege to design for Town of Zoz, a 3D RPG Action game by Studio Pixanoh. Starting from the concept art, I designed an enemy that would fit in unique ways the design space of the project, pushing the player to learn new ways to fight foes across the game, which required tight coordination with multiple departments in order to nail the vision that the director entrusted us to deliver. Concept art for the Onion Ghost, the main character of...]]></description><link>https://www.giorgiomedio.com/post/innovative-design-creare-nemici-memorabili-nei-videogiochi</link><guid isPermaLink="false">698215dcf7bcecc0aef629b6</guid><pubDate>Tue, 03 Feb 2026 15:35:56 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/22e749_3960e60d8c484cb189441f07bc0593d4~mv2.gif/v1/fit/w_964,h_597,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Giorgio De Medio</dc:creator></item></channel></rss>